Getting bit by the game level design again.  Finally spent most of the day yesterday trying to learn GTKradiant after years of avoiding it (not that it was bad or anything; just looked too complex).  It’s actually not that hard at all; threw up this map while learning it.  Tried […]

Uh oh “On the first day of 1993, id Software published a press release announcing Doom. A first-person shooter designed to capitalize on the popularity of the studio’s previous game, Wolfenstein 3D, Doom promised “revolutionary programming and advanced design” for players who stepped into the boots of soldiers pitted against hell’s […]

Doom: to Hell and Back